A first Test on Optix

Created by Jason Hise with Maya and Macromedia...

Image via Wikipedia

Probably nowadays we are ready to widely use realtime rendering applications instead of old rasterization tricks.

A very interesting tool to investigate in this possibility is Optix by nvidia that give a great flexibility level and also give a standard let you to go in the correct direction.

One first interesting example can be the tutorial of the sdk and I could not resist to modify the realtime ray tracing to a progressive improvement raytracing .

Why only one ray for a pixel ?

I want one ray for one pixel in the first frame and for every next frame ( without a changing point of view of the camera )  I want to improve the rendered image .

So I build a progressive ray tracing where I fill a pixel changing the point inside the pixel for the ray filling the square of the pixel with a fractal routine .

In a next post I will post the source code.

This is the image with one ray for pixel

And this is the image after a few frames

and this is a link to the binary.

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